Using OpenGL for 2D graphics in an audio plug-in with JUCE

Hi all,

I recently bit the bullet and decided to start using OpenGL in my plug-ins after many months of being put off by the lack of examples to help get me started.

Although the OpenGLAppDemo example does show everything you need to know, it was a little too complex and convoluted for me to get my head around and a lot of it is for 3D graphics, not 2D. I ended up having to use the OpenGLAppDemo along side several other resources to actually get a good base understanding of OpenGL and how to get it working in a JUCE plug-in.

To save anyone else who may stumble upon this post some time (and tears), I’ve written a short blog post about how to get started with OpenGL in JUCE:

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