See the HostedAudioDeviceInterface
class. When running in a plugin, the Engine sees this class as the AudioDevice. If you set useMidiDevices
to true it will access the system MIDI devices, otherwise you are responsible for passing in a block of MIDI data.
When using the HostedAudioDeviceInterface
it will never try and access audio hardware.
First thing you should do in your plugin is get the hosted interface and initialize it.
EngineInPluginDemo()
: AudioProcessor (BusesProperties().withInput ("Input", AudioChannelSet::stereo())
.withOutput ("Output", AudioChannelSet::stereo())),
audioInterface (engine.getDeviceManager().getHostedAudioDeviceInterface())
{
audioInterface.initialise ({});
}