VST3 Broken on Mac/Develop

Actually, I am having a weird problem that might be related to this. After updating to the develop commit today, when I build my VST3 it ends up being like 8k in size, instead of many MB like usual. And of course it won’t load… because it ain’t all there.

I’m trying to track this down, and what flagged me (to this post) was that in the debugger, it is failing on line 945 of juce_VST3PluginFormat.cpp when trying to load the bundleEntry function:

 if (CFBundleLoadExecutableAndReturnError (bundleRef.get(), &error.object))
    if (auto* proc = (EntryProc) getFunction (entryFnName))    // FAILS HERE
       if (proc (bundleRef.get()))
             return true;

I then went to look at my executable and found the size problem.
Did you check the sizes of your executables?