I couldnt find documentation for the JUCE_DIRECT2D define.
I assume that there are some reason to either disable or enable it.
What does it do, exactly? And why should it enable/disable it?
At the moment you should leave it alone! It’ll enable direct2d support, but the code isn’t stable yet.
Ok, cool feature nevertheless
Are you planning on dynamic rendering backends ? I.e. it Direct2D support is available, that’ll get chosen over the SW renderer?
Yes, the renderers can all be dynamically swapped.