A handy little class for testing audio setups.
#ifndef __WHITENOISEAUDIOSOURCE__
#define __WHITENOISEAUDIOSOURCE__
#include "juce.h"
class WhiteNoiseAudioSource : public AudioSource {
public:
float gain;
WhiteNoiseAudioSource(){
gain = 0.3f;
}
~WhiteNoiseAudioSource(){}
void prepareToPlay(int blockSize, double samplerate){}
void getNextAudioBlock(const AudioSourceChannelInfo &bufferToFill){
int numChannels = (bufferToFill.buffer)->getNumChannels();
for(int channel = 0; channel < numChannels; channel++){
float* outBuffer = (bufferToFill.buffer)->getSampleData(channel, bufferToFill.startSample);
for(int i = 0; i < bufferToFill.numSamples; i++ ){
outBuffer[i] = ((Random::getSystemRandom().nextFloat() * 2.0f) - 1.0f) * gain;
}
}
}
void releaseResources(){}
};
#endif
