See http://www.rawmaterialsoftware.com/viewtopic.php?f=2&t=1116&start=0&hilit=UseDebuggingNewOperatorLEAK
I added the following define ( juce_UseDebuggingNewOperatorLEAK(X) ) to juce_Memory.h (see whole file (23/2/2010’s GIT-tip) below)
{The relevant clever bits involving _CrtSetBreakAlloc(X); }
cf. http://msdn.microsoft.com/en-us/library/4wth1ha5(VS.80).aspx
/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-9 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_MEMORY_JUCEHEADER__
#define __JUCE_MEMORY_JUCEHEADER__
//==============================================================================
/*
This file defines the various juce_malloc(), juce_free() macros that should be used in
preference to the standard calls.
*/
#if defined (JUCE_DEBUG) && JUCE_MSVC && JUCE_CHECK_MEMORY_LEAKS
#ifndef JUCE_DLL
//==============================================================================
// Win32 debug non-DLL versions..
/** This should be used instead of calling malloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_malloc(numBytes) _malloc_dbg (numBytes, _NORMAL_BLOCK, __FILE__, __LINE__)
/** This should be used instead of calling calloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_calloc(numBytes) _calloc_dbg (1, numBytes, _NORMAL_BLOCK, __FILE__, __LINE__)
/** This should be used instead of calling realloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_realloc(location, numBytes) _realloc_dbg (location, numBytes, _NORMAL_BLOCK, __FILE__, __LINE__)
/** This should be used instead of calling free directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_free(location) _free_dbg (location, _NORMAL_BLOCK)
#else
//==============================================================================
// Win32 debug DLL versions..
// For the DLL, we'll define some functions in the DLL that will be used for allocation - that
// way all juce calls in the DLL and in the host API will all use the same allocator.
extern JUCE_API void* juce_DebugMalloc (const int size, const char* file, const int line);
extern JUCE_API void* juce_DebugCalloc (const int size, const char* file, const int line);
extern JUCE_API void* juce_DebugRealloc (void* const block, const int size, const char* file, const int line);
extern JUCE_API void juce_DebugFree (void* const block);
/** This should be used instead of calling malloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_malloc(numBytes) JUCE_NAMESPACE::juce_DebugMalloc (numBytes, __FILE__, __LINE__)
/** This should be used instead of calling calloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_calloc(numBytes) JUCE_NAMESPACE::juce_DebugCalloc (numBytes, __FILE__, __LINE__)
/** This should be used instead of calling realloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_realloc(location, numBytes) JUCE_NAMESPACE::juce_DebugRealloc (location, numBytes, __FILE__, __LINE__)
/** This should be used instead of calling free directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_free(location) JUCE_NAMESPACE::juce_DebugFree (location)
#endif
#if ! defined (_AFXDLL)
/** This macro can be added to classes to add extra debugging information to the memory
allocated for them, so you can see the type of objects involved when there's a dump
of leaked objects at program shutdown. (Only works on win32 at the moment).
*/
#define juce_UseDebuggingNewOperator \
static void* operator new (size_t sz) { void* const p = juce_malloc ((int) sz); return (p != 0) ? p : ::operator new (sz); } \
static void* operator new (size_t, void* p) { return p; } \
static void operator delete (void* p) { juce_free (p); } \
static void operator delete (void*, void*) { }
#define juce_UseDebuggingNewOperatorLEAK(X) \
static void* operator new (size_t sz) { void* const p = juce_malloc ((int) sz); _CrtSetBreakAlloc(X); return (p != 0) ? p : ::operator new (sz); } \
static void* operator new (size_t sz, void* p) { _CrtSetBreakAlloc(X); return ::operator new (sz, p); } \
static void operator delete (void* p) { juce_free (p); } \
static void operator delete (void*, void*) { }
#endif
#elif defined (JUCE_DLL)
//==============================================================================
// Win32 DLL (release) versions..
// For the DLL, we'll define some functions in the DLL that will be used for allocation - that
// way all juce calls in the DLL and in the host API will all use the same allocator.
extern JUCE_API void* juce_Malloc (const int size);
extern JUCE_API void* juce_Calloc (const int size);
extern JUCE_API void* juce_Realloc (void* const block, const int size);
extern JUCE_API void juce_Free (void* const block);
/** This should be used instead of calling malloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_malloc(numBytes) JUCE_NAMESPACE::juce_Malloc (numBytes)
/** This should be used instead of calling calloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_calloc(numBytes) JUCE_NAMESPACE::juce_Calloc (numBytes)
/** This should be used instead of calling realloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_realloc(location, numBytes) JUCE_NAMESPACE::juce_Realloc (location, numBytes)
/** This should be used instead of calling free directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_free(location) JUCE_NAMESPACE::juce_Free (location)
#define juce_UseDebuggingNewOperator \
static void* operator new (size_t sz) { void* const p = juce_malloc ((int) sz); return (p != 0) ? p : ::operator new (sz); } \
static void* operator new (size_t, void* p) { return p; } \
static void operator delete (void* p) { juce_free (p); } \
static void operator delete (void*, void*) { }
#define juce_UseDebuggingNewOperatorLEAK(X) \
static void* operator new (size_t sz) { void* const p = juce_malloc ((int) sz); return (p != 0) ? p : ::operator new (sz); _CrtSetBreakAlloc(X);} \
static void* operator new (size_t sz, void* p) { return ::operator new (sz, p); _CrtSetBreakAlloc(X);} \
static void operator delete (void* p) { juce_free (p); } \
static void operator delete (void*, void*) { }
#else
//==============================================================================
// Mac, Linux and Win32 (release) versions..
/** This should be used instead of calling malloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_malloc(numBytes) malloc (numBytes)
/** This should be used instead of calling calloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_calloc(numBytes) calloc (1, numBytes)
/** This should be used instead of calling realloc directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_realloc(location, numBytes) realloc (location, numBytes)
/** This should be used instead of calling free directly.
Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
*/
#define juce_free(location) free (location)
#endif
//==============================================================================
/** This macro can be added to classes to add extra debugging information to the memory
allocated for them, so you can see the type of objects involved when there's a dump
of leaked objects at program shutdown. (Only works on win32 at the moment).
Note that if you create a class that inherits from a class that uses this macro,
your class must also use the macro, otherwise you'll probably get compile errors
because of ambiguous new operators.
Most of the JUCE classes use it, so see these for examples of where it should go.
*/
#ifndef juce_UseDebuggingNewOperator
#define juce_UseDebuggingNewOperator
#define juce_UseDebuggingNewOperatorLEAK(X)
#endif
//==============================================================================
#if JUCE_MSVC
/** This is a compiler-independent way of declaring a variable as being thread-local.
E.g.
@code
juce_ThreadLocal int myVariable;
@endcode
*/
#define juce_ThreadLocal __declspec(thread)
#else
#define juce_ThreadLocal __thread
#endif
//==============================================================================
#if JUCE_MINGW
/** This allocator is not defined in mingw gcc. */
#define alloca __builtin_alloca
#endif
//==============================================================================
/** Clears a block of memory. */
inline void zeromem (void* memory, size_t numBytes) { memset (memory, 0, numBytes); }
/** Clears a reference to a local structure. */
template <typename Type>
inline void zerostruct (Type& structure) { memset (&structure, 0, sizeof (structure)); }
/** A handy function that calls delete on a pointer if it's non-zero, and then sets
the pointer to null.
*/
template <typename Type>
inline void deleteAndZero (Type& pointer) { delete pointer; pointer = 0; }
#endif // __JUCE_MEMORY_JUCEHEADER__