Another thing that’s been lying around on my hard drive for ages here, but my free webspace was down so I couldn’t upload it earlier. It just came back to life today, so I figured I’d upload it.
It’s a set of general purpose Animation classes, which can be extended for pretty much any purpose. Some of the design ideas might seem a little weird, but I was going for maximum flexibility at the time (as ComponentAnimator was far too restrictive for my liking, and I was feeling rebellious).
It’s all commented so it should hopefully be self explanatory. Animator.h explains how the base system works, TimedAnimation.h shows one way of making a more useful Animation base class to work with, and ComponentAnimations.h shows an example implementation of the system for a particular type of target.
There’s a bunch of other test examples in there, along with a demo (also present as win32 binary).
I imagine the design could be improved, but it works really well and the ‘building blocks’ approach means it’s pretty straightforward to design any kind of animation with it.
