finally tracked down a bug i had with an audio source not getting initialised properly…
the creation arguments for AudioProcessor::prepareToPlay and AudioSource::prepareToPlay are switched.
i guess it’s too late to change this now, but a warning might be nice?
OR, is there actually some reason why they are switched???
AudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
AudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
that was pretty annoying!