I’d like to reflect the state of an AudioProcessorGraph
with a ValueTree
. Currently, all we have to work with when it comes to listening for changes to an AudioProcessorGraph
is a ChangeBroadcaster
callback which isn’t very useful for finding out when connections change, properties change, nodes change, etc. These could also be very handy if rather than using a ValueTree
someone wanted to add UndoableActions
to an AudioProcessorGraph
.
Any way around this or possibility this could be added as a Listener
class?