I’d like to reflect the state of an AudioProcessorGraph with a ValueTree. Currently, all we have to work with when it comes to listening for changes to an AudioProcessorGraph is a ChangeBroadcaster callback which isn’t very useful for finding out when connections change, properties change, nodes change, etc. These could also be very handy if rather than using a ValueTree someone wanted to add UndoableActions to an AudioProcessorGraph.
Any way around this or possibility this could be added as a Listener class?
