I would like to construct the simplest possible example of deploying to multiple platforms. (I think such an example would be very welcome in the documentation, so that newcomers could immediately get a feel for how Juce works!)
I'm on OS X.
I compile and run IntroJucer, create a default hello world windowed app, click "Save project and open in XCode", run it and boom: I get my hello world window. Nice!
Now I have an android device, and I suspect my MacBook is setup to go. Because I've been using Unity3D, and I could successfully build onto my android device from that. I vaguely remember downloading and installing a JDK thingy.
So how can I get this project running on my android device?
Can I do it through IntroJucer, the same as I did my OSX port? It doesn't seem to provide any "Deploy to Android"-type button (I was expecting maybe to see one alongside the "Deploy to XCode"-type one)
Can XCode deploy to Android??
π
PS I can see one possible problem straight away. This app is running in a window on OSX, and it has a menu. So I'm guessing it will run on my Android phone just without showing the menu, and fullscreen rather than windowed.