Ugh no idea why my code formatting turned out that way. Here’s a screen shot of time_frames(), as I mentioned, this is placed in paint() and renderOpenGL()
I could probably lower that to 200 but it doesn’t seem to make a difference to the frame time measured on values from that moment on. Just trying to push the software renderer to its limits with 1000, as I’m assuming that the opengl renderer is already working as fast as it can (as there’s no way to control this other than setSwapInterval() which is already at 0). This is just assumptions though.