The probable faulty commit: macOS: Fix CGImage memory access violation on Monterey · juce-framework/JUCE@05796be · GitHub
The error messages:
2021-12-14 14:19:06.397992-0500 MyApp[6901:122040]  [0x600001f70e00] CVXTime::reset
2021-12-14 14:27:24.306459-0500 MyApp[6901:122037]  [0x14500d800] CVDisplayLinkStop
2021-12-14 14:27:24.306571-0500 MyApp[6901:122037]  [0x14500d820] CVDisplayLink::stop
2021-12-14 14:27:24.306621-0500 MyApp[6901:122037]  [0x14500d820] CVCGDisplayLink::finalize
2021-12-14 14:27:24.306676-0500 MyApp[6901:122037]  [0x14500d820] CVDisplayLink::finalize
***** Leaked objects detected: 1 instance(s) of class ImageDataContainer**
I’ve just pushed a change that fixes an
ImageDataContainer leak, but there may be a few more. It wasn’t related to CVDisplayLink. How are you triggering this?
Run the DemoRunner, then just hit Cmd+Q.
Still leaks on latest HEAD 0bf2f6a7a4.
Tested on M1 MBP 2020 macOS 12.0.1 Xcode 13.1, in both native and Rosetta builds.
Thanks for getting to an example! I wasn’t doing anything fancy so that seems like a reasonable analog.
I’m also running OpenGL, and am in a multimonitor set up (MBP + external 2k monitor).
In case monitors matter, the above repro in DemoRunner works both with an external monitor connected and also when not and just using the laptop’s built-in monitor.
Are you both using Big Sur?
Quick update from here - using the latest tip of
develop, I’m not seeing the leak anymore. Ta!