I need to buffer complete songs into memory for some processing, I would like to use juce’s classes for that however :
If I am using BufferingAudioSource with numberOfSamplesToBuffer set to the total number of samples is this gonna work, or will the buffering window move when setNextReadPosition() is called ?
I also would like to be able to know the loading progress, I guess I just need to use bufferValidStart and bufferValidEnd ?
I need a custom display, and the user must be able to continue doing things while it loads…
but I’ll look at ThreadWithProgressWindow for reference, thanks !