Hi,
I’m making a channel strip plugin with compression, EQ and a limiter. The user must be able to dynamically add/remove EQ bands, but the rest of the configuration is static. And there might be A LOT of EQ bands, we’re talking 20-30. It’s a special case.
After reading up on the documentation and lurking in this forum, I came to a conclusion that it might make sense to use ProcessorChain for the entire strip and AudioProcessorGraph just for the EQ. Except it would suck to fiddle with it for a number of hours just to find out it’s not supposed to work that way.
Another idea was to put the entire EQ section in a separate custom AudioProcessor maybe even with its own ProcessorEditor and then stick that into a ProcessorChain basically putting a plugin within my plugin.
So here are my questions:
- Is it possible/advisable to put an instance of AudioProcessorGraph in a ProcessorChain?
- Is it possible/advisable to wrap the said AudioProcessorGraph in a custom AudioProcessor and put that into a ProcessorChain?
- Is it possible/advisable to pair that custom AudioProcessor with an AudioProcessorEditor and use that editor as a component in the main AudioProcessorEditor?
- Any other obvious thing I’m missing?
I’m new to JUCE, but relatively experienced with C++. So I see too many possibilities to implement the things I need, but lack the experience with the framework to know the optimal solution.
Would appreciate any suggestions towards where I might lookup more info.