Just giving you a small teaser for our WIP Volume Rendering library for medical imaging and non destructive testing. The library is based on our award winning VoluMedic renderer and we did a quick test implementation in Juce. The library will be (mostly) toolkit agnostic but we plan to ship the initial version with a Juce based example UI implementation that will be open source. There will probably also be examples using Qt (but we dont like that as much).
The renderer is completely CPU based (though we are planning a GPU module in the future as well). So it is very scalable and will be perfect for use in the cloud. No headache over how to support GPUs for decades on your clients workstations and hospital servers.
It is still very fast and using true progressive refinement, it can even be used lower end CPUs. The attached screenshot shows rendertimes (in ms) at 512x512 on a Dual Xeon E5-2665 system with 16 GB of Ram (right below the render resolution). Only the onboard GPU was used for this test.
Upper left viewport shows a cononical Axial view. Lower left shows an MPR. The top right viewport shows standard shaded 3D rendering with lighting. The viewport below shows a MIP view.
Dont hesitate to give me feedback or ask questions!
click for full image: