Developer-Centered GUI Kits for JUCE

Hi everyone,

I’ve been building a series of UI kits aimed at plugin developers working in JUCE, iPlug2, and similar frameworks. These are high-resolution, developer-first assets — knobs, faders, meters, and panels — all orthographic, cleanly layered, and structured for real-world implementation.


Quick clarification (for anyone unfamiliar with this type of workflow):

These aren’t themes, SDKs, or vector-based GUI templates. They’re fully rendered, photoreal assets — 300 DPI, pre-lit, and exported as orthographic PNGs. Built to be loaded into JUCE, iPlug2, or HISE as-is.

No procedural lighting. No runtime FX. No shader-based scaling.

Like the earlier volumes, everything is export-ready: transparent PNGs, modular components, and aligned layers — no AI generation, no dynamic rendering, no template system.

These kits are for devs who want to skip the rendering process entirely and wire up final assets directly into working plugins. A small demo is in the works to show how it all connects.

If this isn’t your typical workflow, no problem — I’m happy to answer questions or clarify anything that isn’t immediately obvious.


You can preview all five volumes here:
:link: https://realgroovesaudio.gumroad.com

Happy to answer any questions about JUCE integration or file specifics.

Best,
Drew
(Real Grooves Audio)

(Mods: If this crosses the line into self-promo, no offense taken — feel free to reach out or remove it.)

1 Like

Nice work (wild price!), but what’s really missing is a monster demo that shows everything off in a way that I can justify the price to the bean counters - it’d be a whole lot easier to do that if I could pull up a demo and show how much work would be saved by investing in your library.

Unless I missed the demo somewhere? I confess to being a bit overwhelmed by the choices and the prices involved, so apologies if so ..

1 Like

I’d love to collaborate on this.
My SDK makes it really easy to set up procedural, image and frame based assets.
We could put out such a demo, as @ibisum suggested, in 2-3 days.

Best,
Abhishek

Hey @ibisum — appreciate the thoughtful reply.

You didn’t miss anything — there isn’t a consolidated demo just yet. I’ve been focusing first on getting the core assets production-ready for JUCE/iPlug2/HISE-style workflows: all orthographic, flattened, and designed for real integration rather than mockup-style previewing.

That said, a working demo is in the pipeline — something that actually loads the parts into a JUCE project, with rotating knobs, meters, switches, etc. Just a clean, proof-of-fit plugin shell using real assets, nothing procedural or vector-based. Once it’s ready, I’ll make sure it’s easy to find (and I’ll tag you here).

If there’s anything specific you’d want to see covered in that (e.g. asset swapping, knob scaling, responsive layout), feel free to chime in — feedback’s always welcome.

Thanks for jumping in @QuilioLtd — I tried to send you a DM but it looks like messaging might not be enabled on your account.

If you’re still interested, feel free to drop me a GitHub link or let me know how best to follow up privately (email, site, repo, etc.).

Would be good to go over the asset constraints and integration scope before anything gets started.

Weird, I haven’t had any issue receiving messages before.

abhishek.shivakumar@gmail.com

Feel free to send me an email there.

1 Like