I’m encountering a significant performance bottleneck with the Direct2D renderer when using a large number of dynamically moving gradients alongside a waveform. To work around this, I’ve started pre-caching the gradients into images and then clipping those images against a waveform. I’m wondering, if there is any other approach to this or if anything can be done with the Direct2D renderer to allow for dynamic gradients without having to work around them?
