I’ve seen this come up in a few places, but I’m hoping to give it one more bump.
this function in the AudioProcessorValueTreeState is extremely useful:
I use it often, however, it returns mapped values of the parameters. The issue i’m having is that I often obtain this value and then apply modulation. It’s much easier to manage modulation on a 0-1 level before applying range mappings.
What i’m having to do is first, normalize the value from that pointer, and then apply modulation, and then remap it : /
It would be great to have the option to obtain pointers to both the unmapped & mapped parameter values. To me it seems sensible that you should always be able to obtain either the mapped or unmapped value.