Finish a waveform visualizer for a JUCE/OpenGL plugin

Hi all,

Looking for someone with cross-platform, real-time audio visualization experience to help us finalize a plugin that’s otherwise mostly done. Written with JUCE/OpenGL and is mostly complete, but having trouble cracking some performance issues. Looking for someone to come in and optimize things - it’s my first professional project and I’ve been stuck on this, client is looking to get this thing finished so hence this post. I’ll be working in parallel on other features and can help integrate.

Full description below - message if interested, thanks!

We’re looking for a skilled JUCE/OpenGL developer to help wrap up a nearly complete audio plugin. The focus is on smoothing out and finalizing a cross-platform real-time audio visualizer — think oscilloscope-style waveform with a modern, clean look.

:brain: Who You Are

  • You’ve shipped or contributed to commercial audio plugins

  • You have hands-on experience with real-time audio visualization (e.g., waveform drawing, GL/CPU hybrid rendering, buffer management)

  • You can share 1–2 examples of similar work (plugin, repo, demo, or screenshots)

  • You write clean, readable C++ and are comfortable jumping into a codebase with clear architecture but limited docs

:hammer_and_wrench: What You’ll Do

  • Finalize the waveform visualizer UI (already implemented and working but needs polish + optimization)

  • Help tune visual smoothness and GPU efficiency across platforms (Mac/Windows)

  • Collaborate with the existing dev (me) for any needed integration or clarification

  • Optional: minor visual tweaks based on design direction

You won’t be handling:

  • Plugin features (that’s covered)

  • Menus, presets, or deployment (also covered)

:tear_off_calendar: Timeline & Budget

  • Target: ~2 - 4 weeks of focused work

  • Flexible schedule, async-friendly

  • Competitive freelance rate (based on experience)

:bullseye: Bonus Points

  • Experience with JUCE OpenGL contexts & rendering quirks (esp. Apple Silicon)

  • Familiar with visual smoothness in frame-limited systems

  • Any background in audio-reactive design


If you’re interested, shoot over:

  • A quick intro + relevant examples

  • Links to any audio plugins you’ve worked on

  • Availability + rate estimate

Looking forward to finding someone to bring this home!

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