I’m trying to use
setBufferedToImage() to improve UI responsiveness on iOS (it’s painfully sluggish otherwise). It does seem to help a lot in that respect, BUT there is a problem with text rendering.
Here’s an example:
The leftmost image is not using
setBufferedToImage() at all and the text looks fine.
The center image has
setBufferedToImage() applied at the editor level - antialising is OK, but the letters are much heavier for some reason.
The rightmost image has
setBufferedToImage() called on the slider itself - text weight is OK, but it really lacks some antialiasing.
Has anyone run into this? Is there any way to fix or mitigate it?