It’s still my first few days using Juce, so i’m sort of exploring what’s possible with it.
Is it possible to add part of the AnimatedAppComponent functionality to an audio plugin?
In other words, to be able to animate geometry smoothly, be able to have a constant fps rate and so on, in the context of an audio plugin?
I tried to inherit the AnimatedAppComponent class along with AudioProcessorEditor, but apparently that’s not the way to do it. Maybe using repaint() in conjunction with some TimerCallBack might work, but i’m not sure if this would be a good practice (or efficient)
Hope that’s not a rather silly question - I would like to implement a certain VST/AU which will act like some sort of a MIDI sequencer, but it’ll be highly dependant on GUI/graphics events, such object collision.