Hi!
The value of getPhysicalPixelScaleFactor
is 1
on the first call to paint
in my plugin which results in the plugin drawing itself smaller than it should (i.e. not filling the space provided by Reaper in this case) but on subsequent calls to paint it is the correct value 1.5.
Is this a host issue or something JUCE can fix or do I just need to force a repaint after a while?
Is there even a JUCE way to get notified of DPI scaling changes? (Although it has not changed in the system in this case).
JUCE 6.0.8
Windows 10 fully up to date with 150% DPI scaling
Visual Studio 16.9.4
Reaper 6.28
Thanks!
James