Hi everyone,
I’m currently migrating an application to JUCE 8 and would like to use Direct2D as the main renderer. Previously, the application used a single OpenGLContext (attached to the root component) for two OpenGL components (where renderOpenGL() is called from the root component).
With the introduction of Direct2D as the default renderer in JUCE 8, I’m concerned that attaching the OpenGLContext to the root component might override the default Direct2D renderer, as shown in the GitHub example in JUCE/examples/DemoRunner/Source/UI/MainComponent.cpp at master · juce-framework/JUCE · GitHub (MainComponent::updateRenderingEngine).
Could someone clear up my doubts?
Thanks in advance!
