Hi, I would like enquire how can I go about to change the background image of the application?
Here is where the image going to be located(image not yet placed inside).
What codes should be modify and which header/ccp file?
Thanks.
Hi, I would like enquire how can I go about to change the background image of the application?
Here is where the image going to be located(image not yet placed inside).
What codes should be modify and which header/ccp file?
Thanks.
You should be able to load the image using
juce::Image background = juce::ImageFileFormat::loadImage (BinaryData::<nameOfResource>, BinaryData::<nameOfResource>Size)
then you can draw it in your paint
function using:
g.drawImageWithin (background, getLocalBounds(), juce::RectanglePlacement::stretchToFit)
(provided the image is the same aspect ratio as the application window)
Hope this helps.
Or, derive from ImageComponent
instead of Component
.
is the paint function a existing function? If not, where shall the function go to?
Look at the documentation for the Component
class. Component::paint ()
is a virtual function that you can override.
Or, as I indicated, you can change the base class from Component
to ImageComponent
, for MainComponent
, or DeckGUI
, which ever is the component you want to have the image background for.
Thank you for your help!
The basic code should be working fine but currently I have this problem.
backgroundImage = ImageCache::getFromMemory(BinaryData::background_png,BinaryData::backgroundSize);
The error is “BinaryData” has no such member of “Background_png”.
I am wondering if you able to help with this? Thanks
Add the image file to the project in Projucer and resave the project.