Woah, I just noticed this thread is 11 years old, nice…
I don’t usually use CMake, but I can see that the extras/BinaryBuilder folder contains a CMakeLists.txt file, maybe that can help? Then once the BinaryBuilder command line tool is built you can use that to generate the BinaryData.
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I found the way how to do it:
- make a sub-folder in your project (e.g. assets)
- put your files there (you want to embed them as binary resource)
- create CMakeLists.txt there with the following content:
juce_add_binary_data(myBinaryResourceTargetName SOURCES
Jura-Light.ttf )
- in your main project CMakeLists.txt add:
target_link_libraries(vstremote
PRIVATE
# GuiAppData # If we'd created a binary data target, we'd link to it here
myBinaryResourceTargetName #this is your binary target
#juce::juce_gui_extra
#juce::juce_audio_utils
#juce::juce_dsp
PUBLIC
#juce::juce_recommended_config_flags
#juce::juce_recommended_lto_flags
#juce::juce_recommended_warning_flags)
If you have JuceHeader included, you will be able to access generated resources:
BinaryData::JuraLight_ttf, BinaryData::JuraLight_ttfSize
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