Thanks for trying it out. We need to do a bit more testing to make sure that won’t break anything else, but assuming we don’t find any issues we should be able to get this merged shortly.
You mentioned that you see different scale values reported in plugins vs apps.
This is due to a decision made shortly after the introduction of high-DPI support on Windows (related posts). Ideally, I’d like to spend some time unifying things so that the behaviour is consistent across both plugins and standalones. However, this is likely to be disruptive to existing projects, so it’s unlikely to be addressed in the near future.
