I am looking for some help getting a native iOSAudioIODevice running. Is there anyway to do this using audioDeviceManager?
Can I do this all from a Juce project, or must I create a project / files in XCode to get the native functionality.
I have not done much native iOS work, so really coming at this from a juce-centric view.
AudioIODevice* iosDevice = AudioIODeviceType::createAudioIODeviceType_iOSAudio()->createDevice
...but 1) I can't seem to use iOSAudioIODevice*
and of course 2) a normal AudioIODevice doesn't have something like getSessionProperty method.
So what can I do to create, and use the extra functionality of a native IOSAudioIODevice?
Thanks for any help.