However, I don’t even know where to begin with the Black&White problem, and when I draw this “mirrorImage” it does not appear (suggesting that maybe this 10 year old solution no longer applies: Mirror images).
I think the problem is, that you are not really drawing but assingning the image. To draw instead you create a Graphics context and use the draw methods there:
Graphics g (mirrorImage);
AffineTransform transform4mirroring = AffineTransform::scale (-1.0f, 1.0f);
transform4mirroring = transform4mirroring.translated (image.getWidth(), 0.0f);
g.drawImageTransformed (image, transform4mirroring);
// remove color is simple:
mirrorImage.desaturate();
Thanks for the suggestion, this gets me close.
However, now the mirroring occurs about the x-axis at the centre of the image, like this: [ d | b ], and I’m trying to flip the whole image around, i.e. convert: [ __d __ ] into: [ __b __ ]
After spending some time doing some trail and error with different values, (with the scale ->translated functions), I don’t seem to be getting anywhere.
So if you have any more suggestions, I’d be very grateful
I’m sorry, I dont quite understand your problem… IMHO flip and mirror is the same, but maybe I’m wrong.
The mirroring was done by adding a negative value to a scale matrix. That maps any X value to it’s negative. Now the image is out of the destination, that’s why I addred the translation by one time the width, so the image is in place again (all as suggested in the thread you linked).
Maybe have a look at AffineTransform class, what you can do with it.