Image Resource in AudioPlugin


#1

Hi everyone,

I have 3 images loaded from an absolute path in my AudioPlugin project. I am trying to add them as resources in the project but I have some issues. First, I have added the images into Projucer and marked them as Binary Resource, then I am trying to load them use BinaryData:: to load them, but VisualStudio is not recognising the class and thus I cannot load it. Is this the correct way to do it?, am I missing something?

Best and thank you, Jorge.


#2

BinaryData:: … should be the way to go. There can be problems if BinaryData.cpp gets very large. Perhaps you could try with some very small images first to exclude this possibility?


#3

Look the example projects - as mentioned by Martin search for BinaryData:: in the JUCE Demo to see how it’s done.


#4

Hey guys, thank you very much!, apparently I had to SAVE and open IDE in order for Visual Studio to generate the BinaryData.h class. Noob mistake. Thanks again.