I’m currently trying to enable In-App Purchases for an iOS AUv3 plugin built with the JUCE CMake interface. I was able to get my code to compile using
target_link_libraries(MyPlugin PRIVATE juce::juce_product_unlocking) target_link_libraries(MyPlugin PRIVATE "-framework StoreKit") target_compile_definitions(MyPlugin PUBLIC JUCE_IN_APP_PURCHASES=1)
But to actually enable In-App Purchases, I then need to open the project in Xcode and manually add the capability for In-App Purchases. Is there a way to automate this process with CMake? Maybe @reuk would have an idea?