I've 'inherited' an application that uses the Irrlicht 3D library to display a scene. The current UI system (and other helper systems) are horrible and I've managed to convince my boss to possibly let me switch it all to Juce (the UI is being redone from scratch anyway). The problem is, although I've used Juce for years, I've never done anything with OpenGL so I'm a bit stuck with how to proceed. If I can get this working in the next few days we'll be purchasing a commercial Juce license.
In the Irrlicht windows code you can initialise it by passing it a HWND of a previously created window. I essentially just want to mimic what the Juce Demo is doing. (3D scene in the background, Juce components on top)
I've had a look over the Juce OpenGL classes but I'm still not really sure about how to put it together (OpenGL terminology is all new to me), any pointers are appreciated. This needs to work for iPad and Android too.