JUCE and Lua: a fun little experiment

For the fun of it (because I love Lua), I implemented a simple Lua engine in a sample JUCE plugin, just to see how it can be done .. it works fine, and will be the basis for another new project of mine - but in case its of interest to other devs, I thought I’d share my laboratory repo - and in case anyone has any questions or suggestions, I’d love to hear them:

The idea is to have Lua code that can react to parameter changes, and can also change values in the JUCE plugin in response. In a future project, I may include a small source-code editor that allows the user to write scripts for handling parameterChanges dynamically in interesting ways…

Maybe someone else finds this inspiring .. :wink:

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Added a “luabridge-autogen” branch, with the intention of using JUCE’ Doxygen code to autogenerate LuaBridge bindings .. not quite working yet, but thought I’d mention it in case someone else wants to chime in with “just use LuaBridge” ..