For the fun of it (because I love Lua), I implemented a simple Lua engine in a sample JUCE plugin, just to see how it can be done .. it works fine, and will be the basis for another new project of mine - but in case its of interest to other devs, I thought I’d share my laboratory repo - and in case anyone has any questions or suggestions, I’d love to hear them:
The idea is to have Lua code that can react to parameter changes, and can also change values in the JUCE plugin in response. In a future project, I may include a small source-code editor that allows the user to write scripts for handling parameterChanges dynamically in interesting ways…
Maybe someone else finds this inspiring .. ![]()
