I was just trying to put the latest changes to the iOS audio code through it’s paces using the juce demo, but I can’t as it fails to build. The error occurs on the first line of the following code in OpenGLDemo.cpp with the error “Reference to overloaded function could not be resolved”
[code]if (createOpenGLGraphicsContext != nullptr)
{
Graphics g (glRenderer);
// This stuff just creates a spinning star shape and fills it..
Path p;
const float scale = getHeight() * 0.4f;[/code]