If a component is repainted with 30fps interval (which is the half of the “normal” fps rate of most computers), and we use a timer to trigger the repaint, it can relativ often happen that the repaint throttling will delay the repaint, the result is, that we miss the v-sync completely and the animation will stutter.
The solution is quite simple, could somebody from the juce team, decrease the minimum interval a little bit?
It’s a small, reasonable change that allows other developers to tweak the limit at their own risk, without breaking the current behavior that remains as the default