MemoryMappedAudioReader is it necessary to poke on another thread as of now if i map the entire file?

Didn’t have good experience poking with boost memory map so just wondering

You definitely have to . the bottle neck is in getSample Call . these are mip mapped so i can get away with linear interpolation I hope.

    
    class PokerThread: public juce::Thread {
    public:
        PokerThread(PrecisionKickAudioProcessor & processor)
        :juce::Thread("PokerThread"),audioProcessor(processor)
        {
            
        }
        
        void run() override {
            while(!threadShouldExit()) {
                
                if(auto * sound = dynamic_cast<SampSound*>(audioProcessor.samplerI.getSound(0).get())) {
                   
                    for(int i = std::fmax(sound->sample_pos.load()-2048,0); i < sound->sample_pos.load()+2048; i++) {
                        sound->mmr[0]->touchSample(i*2);
                        sound->mmr[1]->touchSample(i);
                        sound->mmr[2]->touchSample(i/2);
                        sound->mmr[3]->touchSample(i/4);
                        sound->mmr[4]->touchSample(i/8);
                        sound->mmr[5]->touchSample(i/16);
                        sound->mmr[6]->touchSample(i/32);
                        sound->mmr[7]->touchSample(i/64);
                    }
                    
                    
                }
                wait(10);
                
            }
        }
        PrecisionKickAudioProcessor & audioProcessor;
    };