OK Guys I need some help. My app is almost complete and is ready to ship (outside of a few small bugs). However I have a major issue with OpenGL that I cannot seem to resolve.
Whenever my app is processing (it is a photography app that applies effects) if I switch to the home screen or another activity when I come back to my app its all black. At first I thought it was just the OGL context getting trashed but then I realized by putting in messages and breakpoints that I have no window or view active. I even get these messages from log (
03-19 17:53:33.598: I/InputDispatcher(759): Dropping event because there is no touchable window at (567, 1146).
) This same thing also happens when I launch a share SEND_TO intent and another activity comes up, when you hit the back button sometimes my app is black and sometimes it works (to get even that close I had to post a Runnable message to have it process it async).
So what the heck is happening to my window? Or is it just the OGL context unloading my textures and it is showing itself as a window missing?