I’m trying to get my application to work with both opengl as well as the nice controls juce provides. I have my opengl scene ready, so I decided to try to integrate the ui controls from the helloworld example. To my surprise, the rendering is kind of nuts. For example, the Quit button doesnt render properly, and when hovered or pressed, it renders worse. I added the fillAll line on the paint function to see if it would paint over the opengl code, but to my surprise it renders half a screen diagonally.
I’m using MacOS. After all the work I’ve done, this is the first time I’m running the Juce demo. Seems to be working fine. I’ll investigate further. If you have any suggestions as to what could be wrong, don’t hesitate on letting me know.