Seems similar to this thread:
I’m in the middle of trying to do some similar things now ( as seen in the thread
) it seems you’d have to paint to an OpenGLImageType and then draw that image to a quad using a shader. You should be able to do it without OpenGLRenderer although it might be more cumbersome
There may even be an opportunity to use ImageEffectFilter to handle the blur, so you get passed the component image already finished and just draw it using the shaders. I’ve been looking into using that approach myself but haven’t gotten to try it out yet
