OpenGL Deprecated in Mojave


#41

Yeah, you would have to port your shaders to Vulkan, which would then be wrapped for Metal transparently to you.

It’s worth noting that this is inevitable anyhow; you’ll just have to do it sooner than you would have otherwise. (See also: switching from fixed pipeline to buffers and shaders.)


#42

Note that Metal’s been around for 4 years. :slight_smile:


#43

On the bright side: Apple has accepted the first MoltenVK game on iOS
https://www.phoronix.com/scan.php?page=news_item&px=Apple-Lets-In-Updated-MVK-App