OpenGL Deprecated in Mojave


Yeah, you would have to port your shaders to Vulkan, which would then be wrapped for Metal transparently to you.

It’s worth noting that this is inevitable anyhow; you’ll just have to do it sooner than you would have otherwise. (See also: switching from fixed pipeline to buffers and shaders.)


Note that Metal’s been around for 4 years. :slight_smile:


On the bright side: Apple has accepted the first MoltenVK game on iOS