I’m currently trying to explore Juce’s OpenGL modules but can’t seem to understand why the GL headers aren’t being recognized. I made sure to have open gl selected as an included module and even included it in the build settings in Xcode. I’ve even tried creating a project as an audio plug-in and a separate one as an OpenGL application and still get errors like “use of undeclared identifiers”. Here’s a snippet of the errors:
Here’s also how my headers look in the main component header file:


