A question for whoever is kind enough to answer from someone who is not feeling like the shiniest coin in the fountain, (since nobody else seems to have a problem with this)...
My app is attempting to use an an OpenGLContext but not render with an OpenGLRenderer - at least just yet until some resource locking issues are sorted out.
First, is that possible? The API documentation seems to say the OpenGLRenderer is optional if you wish to render from another thread, though all examples and discussion I find are using it.
If it is possible then where do you have a context? There is not an active context from the paint() function of the Component the OpenGLContext was attached to.
If it should work and it's just my bug I'm not trying to plea for help debugging it. Just not sure if I should keep debugging or if I'm mixed up and that's not even supposed to work.