I am very rookie using Juce, so, please excuse if you find somthing that should be obious but I do not know.
I am doing a Juce component to paint video captured from a device. It asynchroniously receives callbacks when there is a new frame ready to paint. So, I am using a class that instanciates a OpenGLContext and on construction uses the "attachTo" member fn to tie the openGL context and the component.
So far, so good, but, I am facing problems with the OpenGL render, I cannot use the "makeActive" member fn in my callback , it just fails.
Seems like if the OpenGL component starts a new thread to render the OpenGL scene, and seems like if that is the only way to use a OpenGL context. I did not find a way to invoke OpenGL calls "setContinuousRepainting " is false.
Am I missing something? Do you have experience not using a class derived from OpenGLRenderer?
I am using Juce from last monday (sorry, don't know how to get version ), on Win32 (Macbook with bootcamp) with an ATI board.
Kind regards and thanks for reading!!