I noticed that there was no Android version by default in the OpenGLAppExample juicer project, and that Jules says that some methods are not available under Android for the OpenGLAppComponent class. Questions are:
1- Does this mean that we should not use that class to develop an all-platform (Mac+Win+iOS+Android) app ?
2 - Should we stick in that case to the OpenGL demo methodology used in Juce Demo ?
3 - It seems that OpenGlAppComponent is using a separate thread different the main Message thread, but that this is not the case in the Juce Demo (OpenGL demo). Is that corrrect ? What is the right way to implement that ?
There are so many obsolete threads on that topic (as of Jan 2016) in the forum that I find it confusing...
Thanks for any hint on this.