Hi all,
I’ve created a class ValueTreeParameterAttachment
using ParameterAttachment
to synchronize ValueTree
properties with plug-in parameters.
In my test project it is working. But this seems to be too good to be true and way too easy. Any suggestions if that’s a good idea to sync those things that way?
ValueTreeParameterAttachment.h
#pragma once
#include <JuceHeader.h>
class ValueTreeParameterAttachment : public ValueTree::Listener
{
public:
ValueTreeParameterAttachment(RangedAudioParameter& p, ValueTree& vt, const Identifier& i, UndoManager* um = nullptr);
~ValueTreeParameterAttachment();
void valueTreePropertyChanged (ValueTree& treeWhosePropertyHasChanged, const Identifier& property) override;
private:
RangedAudioParameter& parameter;
ValueTree tree;
Identifier propertyId;
UndoManager* undoManager;
std::unique_ptr<ParameterAttachment> attachment;
std::function<void (float)> updateValueTree = [this] (float newValue) {
if (tree.isValid()) {
tree.setProperty(propertyId, newValue, undoManager);
}
};
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ValueTreeParameterAttachment)
};
ValueTreeParameterAttachment.cpp
#include "ValueTreeParameterAttachment.h"
ValueTreeParameterAttachment::ValueTreeParameterAttachment(juce::RangedAudioParameter &p, juce::ValueTree &vt, const juce::Identifier &i, juce::UndoManager *um) : parameter(p), tree(vt), propertyId(i), undoManager(um) {
attachment = std::make_unique<ParameterAttachment>(p, updateValueTree, um);
tree.addListener(this);
}
ValueTreeParameterAttachment::~ValueTreeParameterAttachment() {
tree.removeListener(this);
}
void ValueTreeParameterAttachment::valueTreePropertyChanged(juce::ValueTree &treeWhosePropertyHasChanged, const juce::Identifier &property) {
if (treeWhosePropertyHasChanged.getType() == tree.getType() && property == propertyId) {
float newValue = treeWhosePropertyHasChanged[property];
attachment->setValueAsCompleteGesture(newValue);
DBG("VT Property: \n" <<tree.getProperty(property).toString());
DBG("Parameter: \n" << parameter.getCurrentValueAsText() << "\n\n");
}
}
PluginProcessor.h
#pragma once
#include <JuceHeader.h>
#include "ValueTreeParameterAttachment.h"
//==============================================================================
/**
*/
**class** ApvtsandValueTreeSyncTestAudioProcessor : **public** AudioProcessor
{
**public** :
//==============================================================================
ApvtsandValueTreeSyncTestAudioProcessor();
~ApvtsandValueTreeSyncTestAudioProcessor();
//==============================================================================
**void** prepareToPlay ( **double** sampleRate, **int** samplesPerBlock) **override** ;
**void** releaseResources() **override** ;
#ifndef JucePlugin_PreferredChannelConfigurations
**bool** isBusesLayoutSupported ( **const** BusesLayout& layouts) **const** **override** ;
#endif
**void** processBlock (AudioBuffer< **float** >&, MidiBuffer&) **override** ;
//==============================================================================
AudioProcessorEditor* createEditor() **override** ;
**bool** hasEditor() **const** **override** ;
//==============================================================================
**const** String getName() **const** **override** ;
**bool** acceptsMidi() **const** **override** ;
**bool** producesMidi() **const** **override** ;
**bool** isMidiEffect() **const** **override** ;
**double** getTailLengthSeconds() **const** **override** ;
//==============================================================================
**int** getNumPrograms() **override** ;
**int** getCurrentProgram() **override** ;
**void** setCurrentProgram ( **int** index) **override** ;
**const** String getProgramName ( **int** index) **override** ;
**void** changeProgramName ( **int** index, **const** String& newName) **override** ;
//==============================================================================
**void** getStateInformation (MemoryBlock& destData) **override** ;
**void** setStateInformation ( **const** **void** * data, **int** sizeInBytes) **override** ;
**const** Identifier apvtsId {"APVTS"};
**const** Identifier valueTreeName {"TestValueTree"};
**const** Identifier propertyName {"TestProperty"};
**private** :
//==============================================================================
AudioProcessorValueTreeState parameters {* **this** , **nullptr** , apvtsId, {
std::make_unique<AudioParameterBool>("TestParameter", "Parameter On/Off", **true** ),
}};
ValueTree valueTree{valueTreeName};
ValueTreeParameterAttachment valueTreeAttachment {*parameters.getParameter("TestParameter"), valueTree, propertyName};
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ApvtsandValueTreeSyncTestAudioProcessor)
};
PluginProcessor.cpp
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
ApvtsandValueTreeSyncTestAudioProcessor::ApvtsandValueTreeSyncTestAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", AudioChannelSet::stereo(), true)
#endif
)
#endif
{
valueTree.getOrCreateChildWithName(propertyName, nullptr);
valueTree.setProperty(propertyName, true, nullptr);
}
ApvtsandValueTreeSyncTestAudioProcessor::~ApvtsandValueTreeSyncTestAudioProcessor()
{
}
//==============================================================================
const String ApvtsandValueTreeSyncTestAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool ApvtsandValueTreeSyncTestAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool ApvtsandValueTreeSyncTestAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool ApvtsandValueTreeSyncTestAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double ApvtsandValueTreeSyncTestAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int ApvtsandValueTreeSyncTestAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int ApvtsandValueTreeSyncTestAudioProcessor::getCurrentProgram()
{
return 0;
}
void ApvtsandValueTreeSyncTestAudioProcessor::setCurrentProgram (int index)
{
}
const String ApvtsandValueTreeSyncTestAudioProcessor::getProgramName (int index)
{
return {};
}
void ApvtsandValueTreeSyncTestAudioProcessor::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void ApvtsandValueTreeSyncTestAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
}
void ApvtsandValueTreeSyncTestAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool ApvtsandValueTreeSyncTestAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void ApvtsandValueTreeSyncTestAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
{
ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
// Make sure to reset the state if your inner loop is processing
// the samples and the outer loop is handling the channels.
// Alternatively, you can process the samples with the channels
// interleaved by keeping the same state.
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
auto* channelData = buffer.getWritePointer (channel);
// ..do something to the data...
}
}
//==============================================================================
bool ApvtsandValueTreeSyncTestAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* ApvtsandValueTreeSyncTestAudioProcessor::createEditor()
{
return new ApvtsandValueTreeSyncTestAudioProcessorEditor (*this, valueTree);
}
//==============================================================================
void ApvtsandValueTreeSyncTestAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
MemoryOutputStream mos(destData, false);
parameters.state.writeToStream(mos);
}
void ApvtsandValueTreeSyncTestAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
parameters.replaceState(ValueTree::readFromData(data, sizeInBytes));
}
//==============================================================================
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new ApvtsandValueTreeSyncTestAudioProcessor();
}
PluginEditor.h
#pragma once
#include <JuceHeader.h>
#include "PluginProcessor.h"
//==============================================================================
/**
*/
class ApvtsandValueTreeSyncTestAudioProcessorEditor : public AudioProcessorEditor, public ValueTree::Listener
{
public:
ApvtsandValueTreeSyncTestAudioProcessorEditor (ApvtsandValueTreeSyncTestAudioProcessor& p, ValueTree t);
~ApvtsandValueTreeSyncTestAudioProcessorEditor();
//==============================================================================
void paint (Graphics&) override;
void resized() override;
void valueTreePropertyChanged (ValueTree& treeWhosePropertyHasChanged, const Identifier& property) override;
private:
// This reference is provided as a quick way for your editor to
// access the processor object that created it.
ApvtsandValueTreeSyncTestAudioProcessor& processor;
ValueTree tree;
ToggleButton button;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ApvtsandValueTreeSyncTestAudioProcessorEditor)
};
PluginEditor.cpp
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
ApvtsandValueTreeSyncTestAudioProcessorEditor::ApvtsandValueTreeSyncTestAudioProcessorEditor (ApvtsandValueTreeSyncTestAudioProcessor& p, ValueTree t)
: AudioProcessorEditor (&p), processor (p), tree(t)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
tree.addListener(this);
addAndMakeVisible(button);
button.setButtonText("buttonTest");
button.setToggleState(true, dontSendNotification);
button.onClick = [this] {
tree.setProperty(processor.propertyName, button.getToggleState(), nullptr);
};
setSize (400, 300);
}
ApvtsandValueTreeSyncTestAudioProcessorEditor::~ApvtsandValueTreeSyncTestAudioProcessorEditor()
{
}
//==============================================================================
void ApvtsandValueTreeSyncTestAudioProcessorEditor::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
}
void ApvtsandValueTreeSyncTestAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
button.centreWithSize(200, 30);
}
void ApvtsandValueTreeSyncTestAudioProcessorEditor::valueTreePropertyChanged(juce::ValueTree &treeWhosePropertyHasChanged, const juce::Identifier &property) {
if (treeWhosePropertyHasChanged.getType() == processor.valueTreeName) {
// if (button.getToggleState() != (bool)treeWhosePropertyHasChanged[processor.propertyName]) {
button.setToggleState(treeWhosePropertyHasChanged[processor.propertyName], dontSendNotification);
// }
}
}