I need to be able to playback 24 audio files in sync. Due to wav size limits I am unable to create a multichannel file (the audio files may be an hour long). So my question is:
What is the correct way to playback multiple files in sync?
Should I create a MixerAudioSource with 24 input channels?
Note: I made a very quick mockup using a vector of audio players (a custom class), looped through them and called start() on the AudioTransportSource and it seemed to playback in sync anyway - does this mean I don't need to do anything in particular or was I just lucky?