lalala
1
Anyone else noticing really bad performance of FloatVectorOperations
and vDSP
on arm macs?
If I just do some vDSP_vmul
, the code runs 5 times faster on an intel mbp (2.6Ghz i7) than on a m1Pro mbp here (not using rosetta).
Am I doing something wrong or is that kind of expected? What’s your experience with that?
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Would be interesting to also compare its performance to running in Rosetta on the same machine
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The thing you are maybe seeing is that your code in not CPU intensive enough hence is put on the efficiency core
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Same here, with plugins using my own interface to IPP / vDSP.
I use IPP on Intel Macs, because vDSP is significantly slower than IPP for my plugins.
I cannot imagine that macOS is constantly redistributing executing code over its cores.
@otristan : would that be possible if your code only runs in the host’s callback and thus on the same RT thread as the callback?
I doubt it, but you can easily check which core is active on your system.