I’ve been following SOUL’s development with excitement!! Having years of experience using the SuperCollider language I’ve always been quite frustrated with its lack of tools for creating audio plugins and proper industry grade audio applications in general. I am hoping that SOUL will provide a way in without having to dive into C++.
So, I am thinking of starting a project of converting some products we currently sell as Kontakt sampler instruments at fasmatwist.com to plugins. I would like to start creating the custom sampler engine in SOUL but I am unsure about a couple of things:
- Is this possible with the current implementation (including packaging as VST/AU with a GUI etc.)?
- Is the syntax of the language in flux to an extend that would necessitate making major frequent changes to my code?
I guess I am more or less asking: is it too early to start using SOUL in production?