Hi all, I’ve talked about this with @daniel, but wondering if anyone else has a perspective?
I have a situation where I have one audio device manager - the input and output need to be allocated to one soundcard.
I need to record the output from this 1st soundcard into another place, so I added another device manager where I can select my other soundcard.
I’ve created a background thread, where I’m using an
AudioDeviceIOCallback to record the audio.
In my main component (an
AudioAppComponent), I’ve implemented both Audio Device Managers etc. Everything works fine, except my audio file plays at twice the speed!
So my assumption is that my audio recording background thread is being called at twice the rate, though I can’t spot anywhere this could be happening…
Daniel has suggested not using another audio device manager and rolling out my own
AudioDeviceIOType by hand, but I feel I’d run into the same issue.
Any suggestions? Thanks for any help