I’m updating some old code that used enableUnboundedMouseMovement this way:
[code]void HeaderPanel::sliderDragStarted(Slider* slider)
if(slider == outLevelSlider)
// do other stuff…
slider->enableUnboundedMouseMovement(slider->getSliderStyle() != Slider::Rotary);
void HeaderPanel::sliderDragEnded(Slider* slider)
This stopped being compiled since the unbounded mouse movement handling has been moved into MouseInputSource. What’s the cleanest way to achieve the same effect as before with the new refactoring?