Hello,
I’m reading a Wave file using the following steps:
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Creating a File object.
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Creating a FileInputStream.
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Creating a WavAudioFormat reader for the file stream
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Creating an AudioFormatReaderSource for the reader.
Then I call prepareToPlay on the AudioFormatReaderSource and I read blocks from it. This works great! However, I want to handle situations where the output sample rate is different than the Wave file’s sample rate. I thought that AudioFormatReaderSource would handle this, because prepareToPlay takes the output sample rate as a parameter, but that’s not the case. So, I’m pretty sure I need to use a ResamplingAudioSource in the chain… somewhere. Unfortunately, I’m really uncertain what to wrap in the ResamplingAudioSource. The only AudioSource that I have is the AudioFormatReaderSource, but if I create a ResamplingAudioSource out of it, I’ll lose functions like setLooping() and getTotalLength() and setNextReadPosition() that I need access to, but which are part of the AudioFormatReaderSource, and aren’t part of ResamplingAudioSource.
What’s the best method for doing this kind of resampling when reading a file?
Thanks!
Dan